In League of Legends ( LoL ) the runes are a big part of the game,not so much on low levels because of the limited availability of stronger runes and rune slots.Runes are bonus statistics that can be placed on a Rune Page in order to boost the normal statistics of any Champion. Like Masteries , Runes require leveling your Summoner in order to realise their full strength. Additionally runes come in 3 differnt Tiers of runes that differ in cost and efficiency. A Rune Page consists of 3 Quintessences, 9 Marks, 9 Seals and 9 Glyphs. Runes can be Primary or Secondary in their respective fields of speciality. Runes can only be only purchased with IP ( Influence Points ).
Rune divisions
Rune Tiers
They are categories that specify whether a bonus will be big or small. Primary runes mean big bonuses, secondary means small. Secondary runes are not even half as good as primary ones but they cost less.By buying 2 secondary runes with less cost than 1 primary rune, you get less bonus statistics on your champion. Since the bonuses often are more than twice the amount, using only primary runes is USUALLY the best choice.
Quintessences
Quints are basically big bonus version of marks, seals and glyphs. Quints give you lots of statistics and are slightly more cost efficient than their lesser counterparts. All Quints are Primary. There are utility runes only available in quints. Those are +1.5% movement speed , +2% experience gain, +1 gold/10 sec and -5% time spent dead.
Seals
Seals are defensive-based runes, with most rune pages focusing on getting armor to negate Armor Penetration , Health Regeneration or flat HP to counter certain lanes. Secondary options often include mana regeneration.
Marks
Marks are offensive-based runes, with most rune pages focusing on getting Armor Penetration or Magic Penetration , both of which are Primary for this build. Tanks may consider getting Greater Mark of Armor despite them being Secondary.
Glyphs
Glyphs are utility-based runes, with most rune pages focusing on improving the utility of the champion in terms of CoolDown Reduction, Magic Resist to negate Magic Penetration and flat mana or mana regeneration for AP Casters .
Rune divisions
- Quintessences
- Seals
- Glyphs
- Marks
Rune Tiers
- Tier One: Level 1 - 10
- Tier Two: Level 11 - 20
- Tier Three: Level 21 - 30
They are categories that specify whether a bonus will be big or small. Primary runes mean big bonuses, secondary means small. Secondary runes are not even half as good as primary ones but they cost less.By buying 2 secondary runes with less cost than 1 primary rune, you get less bonus statistics on your champion. Since the bonuses often are more than twice the amount, using only primary runes is USUALLY the best choice.
Quintessences
Quints are basically big bonus version of marks, seals and glyphs. Quints give you lots of statistics and are slightly more cost efficient than their lesser counterparts. All Quints are Primary. There are utility runes only available in quints. Those are +1.5% movement speed , +2% experience gain, +1 gold/10 sec and -5% time spent dead.
Seals
Seals are defensive-based runes, with most rune pages focusing on getting armor to negate Armor Penetration , Health Regeneration or flat HP to counter certain lanes. Secondary options often include mana regeneration.
Marks
Marks are offensive-based runes, with most rune pages focusing on getting Armor Penetration or Magic Penetration , both of which are Primary for this build. Tanks may consider getting Greater Mark of Armor despite them being Secondary.
Glyphs
Glyphs are utility-based runes, with most rune pages focusing on improving the utility of the champion in terms of CoolDown Reduction, Magic Resist to negate Magic Penetration and flat mana or mana regeneration for AP Casters .
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