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Showing posts with label Masteries. Show all posts
Showing posts with label Masteries. Show all posts

Monday, January 21, 2013

LoL New Season 3 Masteries


Season 3 started of with many changes in the masteries which are described in the video above.Some new masteries were added too, these masteries are:

New Offensive Masteries:

Frenzy: Frenzy grants your champion 10% bonus attack speed for 2 seconds after landing a critical strike.

Spellswords: Deals 5% of Ability Power in magic damage on each basic attack


New Defensive Masteries:

Reinforced Armor: Reduces damage taken from critical strikes by 10%

Safeguard: Reduces damage taken from turrets by 5%


New Utility Masteries:

Artificer: Reduces the cooldown of activated items by 7.5% (15% in Rank 2)

Pickpocket: Grands 5 gold on melee  and 3 on ranged champions for each basic attack against a champion (5 seconds cooldown)

Wednesday, January 16, 2013

Masteries

A Mastery is place that a summoner is able to focus their intense skills training into, categorized into three specific categories offensive defense and utility. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they are able to select which specific areas of interest to focus on.

Summoner masteries are not set in stone; based on the type of champion you wish to control in a battle arena, masteries can improve your champions skills, simply by pressing the "Return Points" button to completely reset your masteries and allow yourself to choose others in which to spend your points.


There are three types of trees that your summoner can develop in:
  • Offense Mastery 
  • Defense Mastery
  • Utility Mastery

Offensive Masteries:

  • Summoner's Wrath
  • Brute Force
  • Mental Force
  • Butcher
  • Alacrity
  • Sorcery
  • Demolitionist
  • Deadliness
  • Weapon Expertise
  • Arcane Knowledge
  • Havoc
  • Lethality
  • Vampirism
  • Blast
  • Sunder
  • Archmage
  • Executioner
Defensive Masteries:
  • Summoner's Resolve
  • Perseverance
  • Durability
  • Tough Skin
  • Hardiness
  • Resistance
  • Bladed Armor
  • Unyielding 
  • Relentless 
  • Veteran's Scars 
  • Safeguard 
  • Block 
  • Tenacious 
  • Juggernaut 
  • Defender 
  • Legendary Armor 
  • Good Hands
  • Reinforced Armor 
  • Honor Guard
Utility Masteries:
  • Summoner's Insight
  • Wanderer 
  • Meditation 
  • Improved Recall 
  • Scout 
  • Mastermind 
  • Expanded Mind 
  • Artificer 
  • Greed 
  • Runic Affinity 
  • Vampirism
  • Biscuiteer 
  • Wealth 
  • Awareness 
  • Strength of Spirit 
  • Explorer 
  • Pickpocket
  • Intelligence 
  • Nimble




 
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