Wednesday, February 13, 2013

LoL Upcoming New Champion Quinn

demacia skills abilities voice overs
This is the new upcoming champion of League of Legends after Vi named Quinn, the demacian ranger


Quinn, the Demacian Ranger
Role: Jungler/Assassin/Melee/Pet
Lore
Among the many military positions of Demacia, there are none whose presence means more for prevention of hostilities than the Rangers. Woodsmen and scouts for the city-state that travel the outskirts of their homeland's hold, acting as the protectors and law enforcement for those who reside outside of the city's limits. They are the first line of defense against threats from Noxus and elsewhere, living off the land as they go and spending weeks at a time in the wild without human contact. For this reason, many of the Rangers adopt or tame animals from the wilds to act as companions in travel and battle. This is no different for Quinn and his wolf Bren; A hardy man with sharp eyes and sharper instincts, he has impressive records in both criminals caught and Noxian scouts chased off. His exemplary service acts as a measure by which all other Rangers are measured, an honour he's worked long and hard to uphold.
However, he feels that he could yet acquire even more glory and reputation for his fellow Rangers. His exploits as a lawman and scout are already the stuff of legends, he seeks greater fields to test himself and his skills, the League of Legends. His service in the Fields of Justice is something he sees as necessary to prove once and for all the true strength of the Rangers, and to fully cement himself as the greatest one of their ranks.
"Few men know the land as well as Quinn. I fear for our enemies that take to the grass." - Garen, the Might of Demacia
Description
Quinn is a man of average stature (as compared to Garen and Jarvan), wearing a woodland camouflaged boonie hat over sandy blonde hair cropped at his jaw. Grey eyes peer from the shade beneath the brim of his hat, his jaw lined with rough stubble due to his time spent in the wilds without time or tools to shave regularly. His clothes are an overall brown colour, with an overall woodland camo colouring, a simple shirt beneath a jacket, collared with brown fur streaked with grey, loose straps for buckled cuffs hanging undone at both his wrists and the bottom of his jacket. He wears a heavy belt looped with tools and pouches, a sheath for a survival knife on his right hip, and a leather clasp at his left for his whip. A large pouch hangs from the back of his belt, half-open and visibly filled with netting, bolas, rope and stakes. His pants share the camouflage colouring of his hat, and flare slightly towards the ankle, but are otherwise unremarkable. Steel-capped boots peek from beneath the hem of his pants, with visible buckles running across the top of the foot.
In battle, he carries his whip and knife.
Bren is a black and grey wolf, wearing a fairly over-exaggerated brown collar, but otherwise identical to wolves found in the jungle. (I'm bad at animal design.)
Abilities
PassiveBeast Bond - Bren's stats scale off of Quinn's. He gains attack damage equivalent to 65% total AD, health equivalent to 65% of Quinn's total, 50% of his Attack Speed, 110% move speed, 100% critical chance, 40% lifesteal, 50% armour penetration, and 75% of Quinn's armour and magic resist. Bren's autoattacks also benefit from on-hit effects Quinn may have. Bren is freely controllable within 850 units of Quinn with alt-click, and will turn back if he moves beyond that range. If Bren is killed, he takes 30/26/22/18/14 seconds to respawn at Quinn's side. During this time, Quinn doesn't have access to the skills enabled by Bren and automatically shifts them as needed.
QChomp/Lash (single target/skillshot/autotarget) - Bren quickly moves to and bites the target for25/35/45/55/65 (+0.5 Bren's AD) physical damage and marks the victim with the 'Bitten' debuff, which lasts for 2.5 seconds. If the ability is used while undetected, it gains the ability to cause on-hit effects, including critical hits. Using this ability enables Quinn's 'Lash' for 2 seconds.
Lash - Quinn strikes out with his whip, striking a narrow line in front of him. However, if a target is in range with the Bitten debuff, Quinn automatically strikes towards them. The strike deals 35/45/55/65/75 (+0.45 Quinn's AD)physical damage, and if the target is Bitten, it consumes the Bitten debuff and cuts 1.5 seconds from the cooldown.
CostChomp - 25/40/55/70/85 Mana, Lash - 20/30/40/50/60 RangeChomp - 125, Lash - 350 Cooldown: 3 seconds flat
WHowl/Ambush Strike (aoe/single target) - Bren lets out a piercing howl that Fears nearby enemy units for .5 seconds. If the ability is used while undetected, the range increases, the Fear effect lasts for 1 second, and the target is marked with an 'Ambush' debuff. Using this ability enables Quinn's Ambush Strike for 2 seconds.
Ambush Strike - Quinn lunges forward with his knife and strikes for 75/90/105/120/135 (+0.6 Quinn's AD)physical damage. Quinn's mana cost is reduced, his lunge range increases, and he deals 20/30/40/50/60 bonus damage against targets marked with Ambush.
CostHowl - 30/40/50/60/70 Mana, Ambush Strike - 55/75/95/115/135 (40/50/60/70/80 if target has Ambush) Mana RangeHowl - 225 (450 from brush), Ambush Strike - 400 (550 if target has Ambush) Cooldown: 20/18/16/14/12 seconds
EHunter Bola/Pursuit of Prey (skillshot/passive) - Quinn throws a bola that damages the first enemy unit hit for 50/65/80/95/110 (+0.3 Quinn's AD) physical damage and slows the target by 15/20/25/30/35% for 1/1.5/2 seconds and marks them with a 'Hunted' debuff that lasts for 2.5 seconds. If used undetected from brush, it snares the target instead of slowing.
Pursuit of Prey - Bren gains 15/20/25/30/35 movespeed and 7/14/21/28/35 bonus attack damage when moving towards and attacking targets debuffed with Hunted. Bren's autoattacks refresh the Hunted debuff, but it loses half a second of duration per refresh.
Cost: 70/90/110/130/150 Mana Range: Hunter Bola - 750 Cooldown: 16/14/12/10/8
RMan and Beast - Bren becomes stealthed for 15/30/45 seconds, becoming stealthed immediately and restealthing 1.5 seconds any time after breaking stealth, while Quinn switches to attacking with his whip, increasing melee range by 175 and dealing 35%/55%/75% of Quinn's AD as physical splash damage. Bren's skill use that breaks stealth counts for attacking while undetected as far as determining effects, and Hunter's Bola also acts as if thrown from cover. For the duration of the skill, Bren's stat ratios are all increased to 90% of Quinns (other than critical strike and movespeed).
Cost: 130/180/230 Mana Cooldown: 120/90/60 (enters cooldown at end of effect)
Base Stats
Health: 425 (+83) Health regen.: 6 (+0.75) Mana: 220 (+34) Mana regen.: 7 (+0.60) Range: 125 Attack damage: 49 (+3.2) Attack speed: 0.658 (+2.67%) Armour: 15 (+3.5) Magic res.: 30 (+0) Move speed: 320
Quotes
Selection: "Ranger, at the ready. [Bren barks]"
Attacking:
"Battle the infamy."
"Taking them down."
"Target confirmed."
"For the Rangers."
"For Demacia!"
Movement:
"Going to location."
"Scouting area."
"On my way."
"For glory!"
"They won't see us coming."
"You smell something boy?"
"Justice shall prevail."
"Rangers, leading the way."
Upon using Chomp:
"Sic 'em, boy!"
Upon using Ambush Strike (with Ambush debuff):
"Demacia!"
Upon using Hunter's Bola (from brush):
"Gotcha!"
"Haha!"
Joke:
"[Bren barks] What's that, boy? Little Timmy fell down the well? That'll teach him."
"Like, I dunno Bren, I kinda got a baaaad feeling... [Bren Scooby-laughs]"
Taunt:
"You're not even fit for a dog to chew on. [Bren growls angrily]"
"You'll be just another tally on my record. [Bren growls angrily"
Hidden Passive: Quinn gets additional quotes replacing his jokes if he's undetected in the brush near certain allied champions.
Teemo: "So small, but you're no different than a Ranger."
Garen: "Ah, good to see you, Sir. Business as usual?"
Jarvan IV: "Surprised to see you here, my prince."
Lux: "Good day, my lady. Ready for a double kill?"
Xin Zhao: "Your ferocity makes Bren look like a pup in comparison."
[Note: This is the first time I've written up a stat block for a champion. As such, it may not be all that great. Open to suggestions and comments on any kind of design refinement.]

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